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Once a controller is unplugged, even though the editor will detect it when re-plugged, the game will not.
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Hotplugging is not supported at all still. So far I can't get it to work at all, but I'll experiment and see if anything new has been done. It's quite sad they never address these basic, simple problems and yet keep adding new features every day.Įdit: It seems they did add some level of hot plugging somewhere along the line (Unity reports in the console when a joystick has been plugged in / unplugged, but the game doesn't seem to see it). I've reported all these bugs/issues to Unity and they've gone by for 2 years now with no fixes so don't hold your breath. I've also seen other issues with people not having enough buttons/axes for complex controllers like racing wheels and flight systems. Even worse for 3-4 controller setups.) Also, the mapping of the name indices to joystick ports is not always the same from run to run. The array comes back saying joy2 = id0, so your controller assignments are shot. (Say you have 2 controllers and you pull out ID 0. It's the only way you can get any sort of identifier of what joysticks are attached, but when a controller is disconnected it doesn't leave a null entry for the missing controller so your assignments get all twisted. In the same vein, making mappable joysticks using Input.GetJoystickNames is hopelessly flawed. "Solution": force player to quit and start over. It's even worse with wireless controllers like XBox 360 because if the controller goes to sleep (take a break), it is disconnected and you cannot get Unity to recognize it being connected again. It also means you have to detect when a controller is removed in-game and force the player to quit and start over because they won't be able to control the game with the joystick anymore. You'll have to warn your players beforehand that they must plug in their joysticks before running the game. For example, hot plugging is not supported at all.
#NYKO AIRFLO EX MAP AS 360 CONTROLLER WINDOWS 10 PC#
Unity's support for joysticks on the PC is not complete by any means. Click to expand."Work" should only be used very loosely here.